Sylmir
Sylmir
Indexed array vs. associative array ? Either way, examples should be there
The Lua 5.3 DLL is still loaded by the game if I'm not mistaken. We only rewrite its import table to point towards the exports of Lua 5.4 (after loading...
 I'm running Repentogon on a debug build of commit 56ce0ddcb35f5c671ac3a1aabf52bae9d7bcd935 and I can require socket just fine from the console, even iterating over its function, so I'm even more...
And we can see that most of the addresses given by Lua do match the address range where core.dll was mapped in memory : 
Some testing on our end seems to indicate that running Isaac from a debugger (as I did in my screenshots) instead of from Steam prevents the crash. Are you running...
What if you try to launch it through a debugger while bypassing Steam (add a steam_appid.txt file next to isaac-ng.exe and write 250900 in it) ? If it doesn't crash...
I don't think you ran into this issue. I rewrote the entire ZHL parser in C++, using ANTLR (considering moving it to bison so we don't have to build ANTLR...
Level generation is still a work in progress, most of it is untested (and also subject to change). PlaceRoom works only with 1x1 rooms for now. Line 271 is definitely...
Your title mentions FindInRadius in addition to FindInCapsule, but I can't seem to find any references to it in the description of the issue ? Did you do some tests...
The issue comes from the fact the game does not properly reset the ID of the current room when pressing R, using the "stage", "reseed" or "restart" commands. As the...