Susucre

Results 89 comments of Susucre

I have looked at the `PlayerImpl` part and nothing felt out of place (stuff could be simplified, but the logic felt sane). But indeed that big method with a lot...

I have started to implement leaks in the alpha server, so once they are confirmed I'll add them here: Leaked cards implemented: - Barrowgoyf - ~~Bloodbraid Challenger~~ - Pyrogoyf

Apart for the line break, everything has been addressed.

I gave Magma Pummeler another look, using a `ReflectiveTriggeredAbility` this time (but there still need some ad hoc workaround as we need 1 trigger result of multiple prevention occuring at...

Same with Hideaway (and any other exile face down effect) ![image](https://github.com/magefree/mage/assets/34709007/51b34c20-3cf3-4c99-bc00-2e21677cd04e)

Just as a suggestion, if `getTargets` is not made to be used without knowing you only want the first/current mode's targets, it would make a lot of sense to rename...

You can look at the failed Travis build on github. Log is long, usually searching for 'error' find the relevant parts. For maven no idea. I personally start it from...

Also did rework entirely [[Oath of Lim-Dul]], that one was not correct with the unless decision to discard a card (there should be as many of those decision per point...

Couldn't reproduce the bug with the test suite (added two tests in 907ac5c3, each one not failing on 10k attempts) It is either: - Related to a part of the...