SurFlurer

Results 5 comments of SurFlurer

I have a similar issue. But my issue only exists when there's `Option "AccelMethod" "none"` in `xorg.conf.d`. Maybe you look at `/etc/X11/xorg.conf.d/` to see if there's special configurations?

> Tried `"none", "sna", "uxa"` values for `Option "AccelMethod"`, all led to the same behavior. It becomes stable too, if I delete that user-made .conf file. However you need that...

I believe it's caused by an upgrade in git version ( from 2.43.0 to 2.44.0 ) in github's runner image. DDA's solution: https://github.com/CleverRaven/Cataclysm-DDA/pull/72031

How about only checking the tiles adjacent to the player's location, aka reducing the radius to 1? This ensures no matter the player picks up the target item or not,...

vision_transparency_cache and transparency_cache can be different but still be in sync. That memory copying overhead can be eliminated by updating vision_transparency_cache only when transparency_cache is dirty, player's movement mode changes,...