SurDno

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@Decane I know it's late, but what do you mean by 'safe' in following quote? >it's 'safe' to send them to S

Very informative. :) Yep, it's a known glitch. From 'Bugs still in the game' section of SRP Readme: > Artifacts sometimes glitch into terrain, making them unattainable. I suggest reading...

Indeed a typo. English 'h' and Russian 'р' share the same key, so some dev accidentally typed it with the wrong keyboard layout. ![image](https://user-images.githubusercontent.com/35204405/96338356-08942f00-1096-11eb-8d58-58ef1491bd44.png) Already fixed on my side but...

I’d never think you are reading Russian Steam discussions. O_o

Oh yeah, I forgot to specify that. Ashot stays in the same place never moving and never uses lead_0_idle_0 and lead_0_sleep_idle_0 animations. Which he should use, according to SDK 0.6...

Here, I've made a video of broken transitions: [![YouTube](https://img.youtube.com/vi/yF-k_GpWqTE/0.jpg)](https://www.youtube.com/watch?v=yF-k_GpWqTE)

This does not happen in CoP. I am unsure if it's engine-side or script-side change, however.