Simon Gellis

Results 13 comments of Simon Gellis

@jekh, is there any progress on that CF rewrite?

I'm also having trouble installing this module inside of my office. We have firewall rules explicitly preventing direct access to Github. Is there any way to install this through the...

Yeah, looking at the [original issue](https://github.com/plopjs/node-plop/issues/112) and [original PR](https://github.com/plopjs/node-plop/pull/116) it looks like the behavior was intentional. The author called it out in their examples and tests. I think that making...

The repo is private so I can't show the contents, but if all you're interested in is the URL structure than no problem. Clone url: http://stash.es.ad.adp.com/scm/mea/miniapp-version-resolver.git Link to a particular...

I pushed changes to main so it can launch with `am start -n com.simongellis.vvb/com.simongellis.vvb.MainActivity -a android.intent.action.VIEW -d {file.uri}`, like [Daijishou seems to expect](https://github.com/magneticchen/Daijishou/blob/main/platforms/SuperNintendoEntertainmentSystem.json#L28). I'll make a new release in a...

Do you have any more details about this? I've noticed that the file picker on my Nvidia Shield doesn't work, but the only workaround I could find was using a...

Hi! That colorization looks pretty good, but I think that supporting arbitrary shaders the way libretro does would be hard to implement and hard for casual users to set up....

That would be nice, but libretro shaders look complicated. They support arbitrary parameters based on `#pragma` statements, let you use textures from files, expect the environment to meet some contract......

Do you have any more details on the user experience for those?

I'm building a gui app (emulator) and I'd love to use this