Superbloxen

Results 13 issues of Superbloxen

While reading through Issue #379, I noticed that vertical screen-wrapping was checked as a feature that was already in TheXTech. I found that it was possible to enable this functionality...

enhancement
NEED A TEST
editor

### Describe the issue By going to a different app for any reason (recent tab or locking and unlocking phone) and returning to TheXTech, the game will open with a...

native bug
need an analys
visuals
non-desktop

One issue with the web version of the game was that levels made in the editor would be deleted when the tab was closed (an issue that has since been...

enhancement
non-desktop
UI

Sometimes on the world map, it can be tedious to backtrack all the way to a certain area of a world just to get 1 item. It would be very...

enhancement

### Describe the issue Example using 2 nondescript characters: When in a hub world/level, collecting a powerup as Character A and pausing during the transition animation (on a frame Character...

NEW-BUG

In short, this issue just has a few ideas for character barriers to make it easier to design levels with all playable characters in mind: Invisible when Disabled = Self-explanatory...

gameplay enh.
SMBX2

While messing around with Autocode commands, I found a ton of strange ones under "Sprite Components" that are registered by the game but don't do anything, such as PlayerHoldingSprite, SpriteBlueprint,...

question

### Describe the issue Hitting a turn block and pausing the game shows the Turn Blocks continuing to turn and reverting back to normal. ### A type of bug ["Not...

vanilla peculiarity

Sometimes, when an event happens suddenly in a level, it is easy to accidentally press the action button without having read the message. It would be good to have a...

enhancement

When a player dies from obstacles such as crushing, lava, or falling into bottomless pits, they should display a special death sprite showing what powerup state they had before they...

enhancement
asset customization