Superbloxen

Results 18 comments of Superbloxen

I can see some issues with adding this. For example, if a player wants to move forward but accidentally point the stick too high or too low, they may end...

This can also happen to jumping NPCs like Bowser III and SMB2 Ninjis.

Personally I'd advocate for fixing this because this bug, along with general effects moving when the game is paused sort of breaks the immersion of the level being 'frozen in...

I was thinking of a system similar to Paper Mario, where pressing up while in a textbox would let you see previous, greyed-out text. Maybe this could work only for...

After searching around, I found [this link](https://github.com/WohlSoft/LunaLua/blob/master/LunaDll/CustomSprites/SpritesFuncs/SpriteFuncs.h) that may be useful for determining what these commands actually do. It seems like they can be used to create custom objects if...

> I seem to recall a Phanto being written in LunaDLL once There are some lines that suggests that in the LunaLua repo https://github.com/WohlSoft/LunaLua/blob/master/LunaDll/CustomSprites/CSpriteManager.h

I actually found an example of this script on the Talkhaus thread, though adding it to a lunadll.txt file yielded no results. I'll try to explain what I could infer...

> Please don't use these functions. They will be stubbed (so they they don't cause actual errors, but do nothing) in the next release of TheXTech. If you _must_ use...