Superbelko

Results 17 issues of Superbelko

I found that the current state of the build scripts and (the only) example is unacceptable. The build scripts have hardcoded paths and outdated, the only android sample is too...

Sorry for not going normal fork-PR procedure. But if you insist I can do it that way. So, anyway. In order to build on Windows you need to handle dependencies...

I've encountered an issue with code-d with one specific package. As soon code-d is loaded it starts spamming "Request failed. Connection got disposed." serve-d v0.6.0 with workspace-d v3.5.0 Included features:...

bug
to be reproduced

Autocompletion and go-to-symbol features doesn't works when module name doesn't match FS hierarchy. Examples: source/mylib.d ``` module proj.mylib; ... ``` or source/libname/stuff.d ``` module core.stuff; ... ``` In both cases...

**Describe the bug** Running `godot --dump-gdextension-api` with voxel module emits `extension_api.json` containing `VoxelInstanceLibraryMultiMeshItem` with a property `hide_beyond_max_lod` having empty type. **To Reproduce** Steps to reproduce the behavior: 1. Build godot...

bug

Ubuntu 20.04, libclang v12.0 Lots of unresolved externals, seems like recent changes in build scripts broken the linker flags. Dynamic libs from apt works fine though.

With latest D changes it produces broken code. `Generating an 'inout' copy constructor for ... failed, therefore instances of it are uncopyable` ```d this (ref const(SomeStruct) other) { ... }...

Issues that needs to be fixed after generation for https://github.com/recastnavigation/recastnavigation library, this is the list of issues that prevents doing it full auto! Currently 5-7 edits for compile errors and...

enhancement

IIRC this was working in godot 3 but was purged due to complexity when porting to godot 4. I think it is time to make property registration work with `@DefaultValue`...

enhancement
editor

Not sure what the problem really is, but the property is null. It is complains about intantiated instance used as default value and crashes if I try to create resource...

bug
confirmed