Martijn van den Brand
Martijn van den Brand
I cannot reproduce this issue with just Moving Elevators. It is likely caused by some other block getting into view when you walk a bit back and then changing some...
I looked into this issue a bit and it seems the game crashes because of Quark's mixins. If a dependency is missing, Forge will not load the mod itself, however...
Looks like it should work to me. The only thing I can think of is that one of those lights or that bench has a block entity, since the elevator...
Nothing I can do about this as OptiFine is closed source thus I can't know what it changes. You'll have to report it to OptiFine.
I might still add a block which just outputs a redstone signal directly, but just for anyone looking at this, you can now also use comparators on a remote elevator...
Nothing I can do about this as OptiFine is closed source, thus I can't know what it changes. Trying to randomly change stuff until it works would just waste my...
Maybe some day although I doubt it. It is just not something that fits with the way Moving Elevators currently works.
This is indeed caused by OptiFine as it somehow changes the player's collision handling. OptiFine is closed source, thus I cannot know how it changes collision handling and there is...
This might be a duplicate of #108, but you'd have to confirm. Anyways, there's not much I can do about this as OptiFine is closed source, thus I can't know...
The elevator cabin currently can't contain tile entities. The Chisel & Bits' blocks have tile entities, just like a chests, furnace, or hopper, thus they won't work in the elevator...