SuperKael
SuperKael
This issue was experienced with EliteMobs version 7.3.13, and the EliteMobs code that I analyzed to confirm the issue was also from that version. I suspect the reason it works...
I would like to mention, there is another way to bypass vanilla armor, without having to worry about any tables. All of the damage modifiers on the EntityDamageByEntityEvent are flat...
You can do this yourself using a built-in Windows feature. Press WindowsKey+Tab, right click on the OnTopReplica window, and select "Show windows from this app on all desktops". Simple as...
Rather than reverting the patch, perhaps adding a call to super.setVelocity would solve the issue? The problem is that setDeltaMovement is not being called. Fireballs seem to be continuously adjusting...