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A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!

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New PR for #16 so that it lives on the repo (easier for me to do rebases to update the git history of the PR). This adds loading and saving...

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I'm currently trying something on this [branch](https://github.com/SuperFola/pataro/tree/persistence), but before going further, maybe one should consider trying a premade library for this, like [cereal](https://github.com/USCiLab/cereal) The goal is to be able to...

engine

Currently, the player gains 1 energy ever turn, and can use it for anything: walking, attacking, picking up an object, using an object... The same (at least it should, iirc)...

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The why is pretty simple: being able to cast a fireball, burning ennemies and wood, is pretty cool The how is more complex, since this will need to add (at...

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