pataro
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A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
New PR for #16 so that it lives on the repo (easier for me to do rebases to update the git history of the PR). This adds loading and saving...
I'm currently trying something on this [branch](https://github.com/SuperFola/pataro/tree/persistence), but before going further, maybe one should consider trying a premade library for this, like [cereal](https://github.com/USCiLab/cereal) The goal is to be able to...
Currently, the player gains 1 energy ever turn, and can use it for anything: walking, attacking, picking up an object, using an object... The same (at least it should, iirc)...
The why is pretty simple: being able to cast a fireball, burning ennemies and wood, is pretty cool The how is more complex, since this will need to add (at...