SupakugaiGames
SupakugaiGames
Because the settings.ini keeps getting overwritten, I edited the code to force a log just now. It didn't write to a file but it wrote in my Xcode window. Here's...
Hopefully I set this up right. Making the breakpoint in `Reader.cpp:226` helped with seeing when it loaded the files. It did not stop at `Callback: Display Logos` or `Loaded File...
I edited `ini.cpp:27` to `sprintf` `%s` to `pathBuffer` instead of `%s/%s` on macOS, which is what it was before. While it allowed loading of the settings.ini file, it still gets...
PROGRESS!  So it turns out my fix before (`%s` instead of `%s/%s`) wasn't enough. I had to remove `gamePath` from the argument, and that made settings.ini actually load. Didn't...
Correct, the text still repeats. If a scene is selected that starts playing music immediately, it continuously restarts, creating a stutter. Tested with and without scripts, and used both the...
I didn't see a variable for settings.ini to toggle forced scripts, so I enabled it in the code. The game loads the scripts, but I get the same result. Empty...
...I guess not.  I guess the problem got fixed down the line and Xcode never pulled in the right changes (I know for sure it wasn't working when I...
This is SW mode. Didn't try yet with HW. I didn't commit any of my changes from Xcode to my fork, so when I redownloaded, it was exactly the same...