Zeyi Sun
Zeyi Sun
Blender only support std .obj format with unwrapped uv in a texture.png file. Is it possible to use `trimesh` to achieve this?
I'm trying to set `--model-save-format` to `.glb`, but the exported model have no color.
RuntimeError: numel needs to be smaller than int32_t max; otherwise, please use packed_accessor64 I want to get mesh with higher resolution, but when changing resolution to 512, I got this...
Can you provide the blender version to render images? As for me, blender3.2.2 seems to have this problem...