Giorgioggì

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Hey, how's your build going? :)

Grrr, I realize I missed many issues, GitHub never notified me for some reason, sorry for that. I have noticed the C64 issue, too, it is due to pin 5...

Exactly, but it's [currently set as _Bidirectional_](https://github.com/ncarandini/KiCad-RP-Pico/blob/main/RP-Pico%20Libraries/MCU_RaspberryPi_and_Boards.lib#L45) in your component.

@voidloop: Yes, you are right, that should be fixed, too.

Thanks a lot for your testing and detailed review! I'm not sure this board is suitable for hand-etching, I don't know if the tracks are thick enough. I only have...

Sure, I will approve PRs but I can also add you directly as a project collaborator if you prefer. I have never done home-etching, I really don't want to mess...

If you are in USA mode, for instance, switching to JAP mode does exactly that (and vice-versa). But if you are in PAL mode, there is no way to switch...

Right, no resistors. It can happen "later" if the game is not polling the controller at that time. It might happen at the startup of any game, for instance.

Can't say much unfortunately at the moment, as I do not have any of these devices. I'm a bit surprised though, but this could be related to #27.

Yes, it needs to be deleted. Please take it from the [release page](https://github.com/SukkoPera/LittleSixteen/releases/tag/v3).