Elizabeth Suehr

Results 18 comments of Elizabeth Suehr

I've been looking all around for the function/code to turn off the occlusion of a tilemap layer and can't find it anywhere. Could I get an example of how to...

Console log from server when trying to connect: ``` 2025-08-12T04:27:31.301332Z INFO bevy_code_gnome::networking::server: remote id added, adding replication sender 17851v1 2025-08-12T04:27:31.301520Z INFO bevy_code_gnome::networking::server: New connected client, client_id: 76561199800574028. Spawning player entity.....

So far, I have tried commenting out UdpServerIo and NetcodeServer, and with a fake_headless_app it works, with a headless_app it doesn't work. Might first see if I can replicate it...

This is currently happening in [lightyear-menu](https://github.com/SueHeir/lightyear-menu)

I also noticed that your examples don't use peer-to-peer if I'm recalling correctly

[Here](https://github.com/cBournhonesque/lightyear/blob/430e3cab18fecfbfa8e58771ad9850c70a4ebdad/examples/common/src/server.rs#L136) is what I was talking about. I'm using ListenTarget::Peer not ListenTarget::Addr, I connect via steam with the steamId so players don't have to worry about port forwarding. I doubt...

This is the full trace from when the player connects [2025-08-13T034839.011108Z TRACE lig.txt](https://github.com/user-attachments/files/21746797/2025-08-13T034839.011108Z.TRACE.lig.txt)

So far, I have tested the following for the steam.run_callbacks() Adding a NonSend resource to the function to make sure it runs on the same thread (my steam_singleclient is in...