Riley S.
Riley S.
Looks like I'll have to add the null to the other devices.
> this fixes GTA3, but causes scaling issues on vice city when using an external monitor (mac M1) Can you describe the issue? I haven’t built Vice City on my...
> screenshot: https://i.imgur.com/IlxajkA.jpg Strange, which macbook and which version of OSX? On my end both VC and III work fine.
> latest OS and MBP M1 16gb, > maybe i'm making a mistake, what's your build process? I use GMAKE2 from the premake. `make config=release_macosx-arm64-librw_gl3_glfw-oal all` I had to update...
> Same for me. No special settings - should it work by simply replacing the librw folder with yours? Or is there another step ? I changed and pulled the...
> Happy to try it to rule out any mistakes on my side ! http://pocketdevs.org/re3 Drop that in your install directory and then just `./re3`.
> This looks extremely hacky I agree > Would be better to figure out what the actual cause for the bug is. When trying to fix it, changing the frame...
Extra note: Particle effects aren't fixed with just this and move around 2x as quickly on the rasterized image when moving the camera.
> would it be a difficult process to enable rendering on Metal rather than openGL ES ? Not if I knew the required flag for premake :) This issue is...
I am able to fix the particles by changing this https://github.com/aap/librw/blob/373f8399cd81a1013923a6b6fdef1d8c933dcc9b/src/camera.cpp#L232-L233 to ``` float dpiScaleX = (float) 2/1.f; float dpiScaleY = (float) 2/1.f; //TODO calculate this properly float32 xscl =...