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![image](https://user-images.githubusercontent.com/36766617/186205992-e96e6ab6-ebe3-4191-a663-51600c17f848.png) your compression algo works fine! check out the English letters. thanks a ton for this tool!

compression algo is not working properly on tilemap data ``` Size of data to be decompressed: 179 Decompressed data size: 800 ``` ``` Size of data to be compressed: 800...

more info on this issue the first 0x14C bytes of the decompressed data are the 2 bytes "00 20" repeating. based on the original compressed data, the type of compression...

![image](https://user-images.githubusercontent.com/36766617/186634986-f9acf7a4-b42a-4f8f-9892-1d0157077da6.png) I got it working by disabling that check at the end my modified code is at https://github.com/Strugglemeat/konami/ (credit given to you)

https://www.romhacking.net/translations/6641/ ta-da! thanks again for providing the compression/decompression code here