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☀️ Cascaded shadow maps (CSMs) implementation for Three.js

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Trying to use this library but happen to get this error: ``` ERROR: 0:1552: '[]' : array index out of range ERROR: 0:1552: '[]' : array index out of range...

Hey! Awesome plugin, really light.color.set(0xffff00) ); ``` But I don't think that's ideal, what do you think about that?

![image](https://user-images.githubusercontent.com/104983217/193844327-601b5e62-88e6-4295-986f-6b83f61f4850.png) Hi, i am working on a fork of [sketchbook](https://github.com/swift502/Sketchbook) and want to migrate to latest versions of the libraries. Do you have any idea on what can i do...

I'm seeing this error trying to use your library on a recent three.js release (r157): ``` three.module.js:19999 THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false Program Info Log: Fragment shader is...

Example doesn't show shadows, but all the warnings went away...

Been trying to get this to work correctly on an imported GLTF mesh with PBR materials but doesn't seem to work as expected out of the box, wondering if it...

If I do not do any mistake, I think it was the initially purpose of lightFar and lightNear properties. But they aren't updated when the value changes. So to avoid...

I noticed that the version of the CSM code which is distributed with three.js (as an addon) is very out of date and contains at least one "showstopper" bug which...

Hello! Found your library through the threejs examples, it looks great! Currently I'm trying to integrate it into my point & click game and found some friction points: - no...

# Error: So I was getting this error when i started digging into whats happening: ![image](https://user-images.githubusercontent.com/21074796/213359413-9bf7f06d-fc16-49cb-8270-1a5c2ce5f0a6.png) # Problem: ### three has an _object3DId attached with each Object3d which increments by...