StrandedKitty
StrandedKitty
It wasn't supposed to work with other light sources with shadows and I never tested such cases. It would be nice if it did actually work, but I don't think...
Hi, could you please provide a more detailed explanation of your problem? What exactly is broken, what version of three.js you are using in your project, what have you already...
> 2) there seems to be leak from the edges of the walls. ( Not sure if this is normal or not ) This is most likely related to `shadowBias`,...
I will migrate it to TS soon. Basically, I'm nearly finished, but there are some issues with rollup I can't figure out ;-; Regarding React stuff: sorry, I'm not really...
TS migration done in v3.0.0
@iandees Thanks for the quick response! What's the total size of the bucket?
@ultWorld Hi, did you manage to fix these problems with shadows?
I've added a toggle to disable terrain height. It should help with validation, but obviously most users aren't going to disable it, so they will observe broken detailed mapping. Probably,...
Thank you!
This is a really deep problem. AFAIK, F4 Map has a unique way of handling `building=*` areas that have `building:part=yes` areas intersecting them. F4Map's approach is to subtract all building...