Alexandre Collignon

Results 10 comments of Alexandre Collignon

Looking back at the video, frame by frame, it looks like the Rotation is not updated every tick but every 3 to 20 ticks. That may be a lack of...

Okay, I understand now the problem. https://github.com/user-attachments/assets/963bb792-a1b7-4b8a-83d4-240a4e595cc5 The server only send significant changes in rotation to the client (more than 1.4°): https://www.spigotmc.org/threads/update-entitys-yaw-pitch-each-tick.331592/?utm_source=chatgpt.com

I'm using a fabric server 💀 The reason for the bug is that the game does not send the new rotation to the client if it's not significant, because the...

Oh right, nice idea, I'm gonna try it

> I think the best workaround might be to use larger time steps, like running every 5 ticks instead of every tick, and increasing the `teleport_duration` to match (basically just...

By the way, what is the easiest way to detect headshots? I believe it might be something to add to https://docs.mcbookshelf.dev/en/latest/modules/hitbox.html

Also, I'd really like those two lines to be inverted: https://github.com/mcbookshelf/bookshelf/blob/master/modules/bs.raycast/data/bs.raycast/function/collide/entity.mcfunction#L20-L21 Because currently, when an entity is hit, I can't get the hit_point

More and more people are experiencing this issue because they install the latest available python version. This issue should be labelled high priority imo