Storm Cassidy
Storm Cassidy
From what I can see... The current process of connecting (within `Character`) is to call the connect function within `Observer` which *creates* the socket and adds several listeners, then passes...
Weapons shouldn't be _too_ difficult cuz each one should have `wtype` within its ItemData. But yeah it might be more complicated than just slot types.
right now, we have the option to filter by `special` which is a plain boolean value. Perhaps we could change that so that it would still accept plain `true` but...
Hiya; I've been having this same issues sporadically and I've come to realize it's because `managePurchaseableAugs` generally makes our list of purchasables *without* NFG; then adds in NFG after. The...