Dominic Stocker
Dominic Stocker
Managed to make a demo without this effect (this works as a script for any Node3D): ```gdscript var yaw = 0 var old_up var k : float = 0 func...
Ah many thanks, was struggling with that. I am using Godot 4.1, sorry for not mentioning that earlier.
Note: This effect happens in the demo too if one comments out the line: ```gdscript yaw -= (1 - y_percentage) * up_projected.angle_to(old_up_projected) ``` It is there to combat the incorrect...
Another thing that control over this would prevent is situations like this:  Here the label of the right node is drawn above the laben of the left node, while...
Many thanks for the response. I think that I miscommunicated what I meant. I meant the coordinates contained within the camera state, which one can read and manipulate with `renderer.getCamera().getState()`...
I will make a pull request for this if you don't mind
Hello, I am very sorry for never making the pull request. I am afraid that I am not really qualified to do this any more after all this time
Hello, I am very sorry that I took so long to respond to this. I appreciate the new documentation. I just wanted to let you know that my issue was...
Fantastic, many thanks!
Do you think that having an additional overloaded version of get_motion that doesn’t take a position parameter like the current one does would be a good idea in order to...