Stephen C. Wills
Stephen C. Wills
If you intend to time it out, you can avoid the thread management and use `SDL_GetTicks()`. However, a better solution might be to detect the conditions for the infinite loop...
No, just `bundled-assets/fonts`. That's for symbols that are included in DevilutionX releases (`devilutionx.mpq`). The other folder is for `fonts.mpq` that provides extended symbols for CJK languages.
I haven't tested any of this, but I did find something you could try. `TableLayoutManager` inherits the `tlmRow_New()` method that takes an array of `CellCreateType`s. https://github.com/ritchiecarroll/Report.NET/blob/master/Root/Reports/LayoutManager/TlmBase.cs#L363 ``` /// This method...
> I don't really see what others mean by using unions: split the `goalSpecialAction` to union of two vars? If that's it, it would introduce some ifs - but would...
> But wouldn't it mean we would have to implement a union of structs for every monster ai? And then every monster ai would just access its union, whenever it...
That's way cool! Excellent work.
Personally, I don't necessarily think we need to take inspiration from modern games in this respect. I do use the Quit Game option quite often both as a developer and...
* Save * Options * Load * Quit to menu * Crash to desktop :trollface:
> Also looks like there might've been a bug with the way items were generated in old saves? I have a level 7 character which has items of ilvl 5...
The executable code knows the names of the files so it can decode the embedded MPQ when you run the executable. The executable can also be opened directly by MPQ...