Stephan (Rollercole) Møller
Stephan (Rollercole) Møller
[NikolayPianikov](https://github.com/NikolayPianikov) We use sentinelOne, and after installing the ".NET plugin" you mentioned, sentinelOne classifies it as ransomware due to its behaviour. Is this something you can comment on?
I must say I totally agree with jovoud that letting the clients synchronize the game model by sending actions only over network is the better choice. This solutions has a...
Could we create some sort of closed repository where we, as a closed circle, could share code? I have already made this synchronization model which shows how to run singleplayer,...
Cool. I made a private repository and shared it with you 3 guys :) https://github.com/SRYER/RtsJs
Some info about the "lock step" networking model, that my module uses: http://aff2aw.com/blog/starcaft-networking.html And some of the age of empire white paper I was refering to: http://www.gamasutra.com/view/feature/3094/1500_archers_on_a_288_network_.php
I have now rewritten the entrie code and along with that, made runtime latency adjustment possible (as in Starcraft 1) which means, you can adjust the latency of the game....
Okay sounds cool. Let me know any time if there is something that I can do. Maybe we should just focus on getting the game up running in multiplayer first?...