Serhii Nedilia

Results 53 issues of Serhii Nedilia

Do you know workaround how they detect crossover? process name? it's just image on top of screen, scums with this function in monitor using this, these are really cheats, what...

Game Specific

https://paste.gg/p/anonymous/bd181ef10f9d4747b3feddf16cfa9abf

[19:13:54] [Server thread/WARN] [FML]: Roguelike Dungeons loaded a new chunk [-5, 55] in dimension 0 (overworld) while populating chunk [-10, 54], causing cascading worldgen lag. [19:13:54] [Server thread/WARN] [FML]: Please...

Assertion failed: PassInputs.PostDOFTranslucencyResources.IsValid() [File:C:\ue\msattert\unrealengine_plugin_dev\FSR2-500\FSR2\HostProject\Plugins\FSR2\Source\FSR2TemporalUpscaling\Private\FSR2TemporalUpscaler.cpp] [Line: 714] UnrealEditor_FSR2TemporalUpscaling!FFSR2TemporalUpscaler::AddPasses() [C:\ue\msattert\unrealengine_plugin_dev\FSR2-500\FSR2\HostProject\Plugins\FSR2\Source\FSR2TemporalUpscaling\Private\FSR2TemporalUpscaler.cpp:714] UnrealEditor_Renderer!AddPostProcessingPasses() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessing.cpp:607] UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:3313] UnrealEditor_Renderer!RenderViewFamily_RenderThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4101] UnrealEditor_Renderer!::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4352] UnrealEditor_Renderer!TEnqueueUniqueRenderCommandType::DoTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193] UnrealEditor_Renderer!TGraphTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975] UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753] UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642] UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115] UnrealEditor_RenderCore!RenderingThreadMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:380] UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:527]...

Latest 1.12.2 version have memory leak issue, be aware!

**Mod Version:** DynamicSurroundings-1.12.2-3.6.1.0 **Forge Version:** forge-1.12.2-14.23.5.2860 [**Link to client log:**](https://paste.gg/p/anonymous/03a8bbed76944cdf9352815a292f8141)

NPC chests bugged with MouseTweaks, I can shift left click my items to their inventory, also If I try same back I will have ghost items until open chest again

bug