Stefan Hanke

Results 17 comments of Stefan Hanke

Merely installing `xvfb` just... installs it. However it is not running. I've used the [instructions found here](https://github.com/stackgl/headless-gl#how-can-headless-gl-be-used-on-a-headless-linux-machine) xvfb-run -s "-ac -screen 0 1280x1024x24" Using that command results in e.g. `xvfb-run...

I think the log rewind can only work predictably when it is done on the server. Storing the entire state means storing the secrets also, which is exactly what is...

This has been a while. Correct me if I'm wrong. This is just a list of thoughts that I've fished while thinking about the game log. * The log currently...

On Point 4 (Handle endPhase in log). Currently, it is just plain rendered. Did you mean to render something special like it's done for a turn?

For the incremental log updates: while examining the data that is transferred, we could also strip `_initial` since this is sent to the client with the initial `sync` action.

About 2 (Custom Payload) - just some musings: A log event is either an action that is triggered by a player, or an event either triggered automatically or not. I'm...

Yeah you could in theory run the computation again and rework what actually is going inside the log. However I don't know how this is going to work out. I...

Instead of thinking about _validation_ to check whether a move is valid, I like to think about the set of valid moves. Given that set, validation becomes checking whether the...

I don't know where you take from my comment that I didn't have testing in mind, or that the server shouldn't check whether moves are valid or not. I didn't...

No we don't, and I'll stop digging into this here. I just wanted to know about your POV.