Ste Butcher
Ste Butcher
I have reproduced this on Android. Looking at what/where the difference is and how we might address it.
@cseheon Are you using your own material? Or is the material field set to 'None' ?  The problem is that when the default texture is set on the material,...
Last time I investigated being able to support this, we could not on Android. I will make this an enhancement in case this changes in the future. Sorry about that,...
There is now a possibility we might be able to support this for offline playback. Can you email over a video/details as a test use case? Send it to [email protected]...
This may not be possible but I will investigate
I think I have found a way this can be achieved on Android. The (possible) problem is...that I think that when you set the preferred resolution/bitrate to something new...you will...
Word of warning. We will unlikely be able able to match Android to iOS exactly. Currently looking at an option that would allow seamless transitions. Downside is that the switch...
> @AndrewRH I am trying to do this with the Android platform. I get all the 5.1 channel raw data from the GrabAudio() function in the AudioOutputManager.cs, but find out...
Which platform are you targeting?
Closing as stale and an edge case at best that can be addressed with C# level changes as required on a per-use-case basis