Ste Butcher
Ste Butcher
Thanks for your work on adding in audio support @darktable, and thanks @keijiro as ever for this fantastic resource and yout continued support for it. It really is top notch....
Sorry for the super slow response @owen109. I was only alerted to it when @krisrok posted today. Re the memory leak...this is likely to be 'm_aTempAudioPullBuffer' in NDIReceive.cs not being...
This is a known issue. Please see notes on it [here](https://github.com/RenderHeads/UnityPlugin-AVProVideo/releases/tag/2.6.2). We will be looking to address this hopefully by the end of this week for a new release. If...
@dawidchyrzynski Is it possible to to send over the video you are seeing this with? You can email it to [[email protected]](mailto:[email protected]?subject=Issue%201258). Thanks!
Thanks for reporting this issue @rhduwe. It appears to be a regression issue when we added Android OES support. As a temporary fix, if you are not using OES, you...
Or, alternatively...you can leave the shader alone and enable the OES flag in the MediaPlayer component Android options.
A fix for this will be in the next release (v2.6.3).
What version of AVPro Video are you using?
We are looking into the possibility of adding pause/resume functionality. Re IsMediaCached(). This was reported a while ago and it appears we did not fully resolve it then : #1063....
The answer to 'will the video play from cache?' is not as straight forward to answer. If GetCachedMediaStatus() returns... CachedMediaStatus.Cached : then the video is downloaded and will playback completely...