Ste Butcher

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All audio popping and glitching issues we have encountered have been down to audio thread starving. I tested your project, after stripping out the WaveXR packages, on an Oculus 2...

Yeah, I think most modern Unity versions default to 'Best Performance'. What format are you encoding at to give you 11 channels? AMBIX_9_2 ? FFPROBE reports as '11 channels'. Wondering...

I wonder if the Wave SDK is [throttling](https://forum.htc.com/topic/8382-improve-performance-battery-life-with-adaptive-quality-in-wave-sdk/) the CPU/GPU? Can you check they are set to 'maximum' so there is no limiting performance? We have seen this with the...

As discussed further up this thread, audio thread starvation is almost always the reason that audio is not being put into the audio output buffer. It is still very telling...

What format does 'headers' take that you are passing into 'AddMediaToCache' ? Can you send it over? (you can cut the token part short for security if you desire.

That might be an issue, but the primary problem is that this is currently an unsupported feature by AVPro Video...which is due to it being an unsupported feature by ExoPlayer....

> Hey @Ste-RH! Thank for the quick reply. > > Is there a way in AVPro to set this general header? It would probably solve my issue if this is...

Yeah, that appears to work (within the obvious boundaries/limitations). I will get it in for the next release. The (string) header is passed in the following format. Key and value...

RE iOS. Are you using headers to protect the content, or is the content encrypted (or both I guess). If the former only, then this should work on iOS. If...