Ste Butcher
Ste Butcher
I followed your instructions almost to the letter. The only difference was I made a new URP Global Settings before I made a URP Asset (see screen shot). I get...
> Are you using the Android SDK shipped with Unity? I used a complete stock fresh install of the Unity version you said you were using. The x86 is metafile...
Your architecture screen grab is interesting. Are you building with IL2CPP? By default Unity sets the Mono scripting backend. Only by changing it to IL2CPP can I then set ARM64....
Again, exactly as it should be.
@andriworld Is it one of these you are after? https://developer.android.com/reference/android/view/Surface
Yeah, I already looked at that sample. It didn't give me the answer. Before we can make a call on whether we will expose access, we need to know what...
Oki, so 'surface' there is the one I linked to (android.view.Surface). We will have a chat about this internally and make a decision about exposing it.
Roger that. Your use case certainly gives weight exposing it.
This is still on the roadmap, but not as yet included in version 2
NOTE: This is not linked to the mentioned issue (#960). That issue was an optimisation in the 'Unity piped' audio path. The FB360 audio path is being used here.