Nitish Itankar
Nitish Itankar
Work on this is still going on: https://github.com/synfig/synfig/pull/3535#issuecomment-2990617606
> I also suggest avoiding automatic binary detection. Instead, it's better to let users provide a list of binaries they want to include in the `.app` bundle. For example, Synfig...
> Here is my understanding of the workflow: I modify CMakeLists.txt to turn OFF CMake's automatic .app bundle creation. I would remove the MACOSX_BUNDLE TRUE property. CMake's job is now...
Earlier I had focussed only on the `synfig` and `synfigstudio` binaries. After the script ran without any errors/warnings, I wanted to test with `ffmpeg` and `magick`, so I added a...
I came across this. The app is killed because the code isn't signed. I signed it and tried running. I get a lot of missing modules: Some missing gtk resources:
> The software shouldn't _crash_ if they are missing (but some stuff would not be rendered). But this can't be ignored right? I think I have to increase the scope...
The executable now runs with minimal errors. I've used a launcher script inside the dependency collector script to set environment variables. This is only temporary and will be changed, because...
Commands for testing(run from project root): ``` mkdir build && \ cd build && \ cmake .. && \ make -j8 && \ cd .. && \ python3 autobuild/osx/dependency_collector.py \...
Hi @ice0 I am unalble to replicate that error > > ``` > ./synfigstudio > dyld[54641]: Symbol not found: __ZN6synfig10FileSystem16remove_recursiveERKNS_10filesystem4PathE > Referenced from: /Users/ice/projects/synfig/stargazer/synfig/build/output/Debug/bin/SynfigStudio.app/Contents/MacOS/synfigstudio_real > Expected in: /Users/ice/projects/synfig/stargazer/synfig/build/output/Debug/bin/SynfigStudio.app/Contents/Frameworks/libsynfig.dylib > [1]...
Test with these commands: ``` rm -rf build && \ mkdir build && \ cd build && \ cmake .. -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=../install && \ make -j8 && \ cd .....