Mahid Sheikh
Mahid Sheikh
2 things as I start to further work on this: 1. Some rigs use very old textures no longer provided in the game files (such as the villager). Should we...
Due to some weird things I've noticed in this PR (especially in subsequent changes), I have to ask this question: was AI used in the creation of this PR? While...
Pushed a couple of commits and made some comments on a couple of LSP issues I encountered. *Seems* to be working fine with the vanilla resource pack, but of course...
Could you clarify what the types of `faces` and `d_face` are supposed to be in this section? My LSP is stating that `faces` is either a `VectorType`, `Dict[str, str]`, or...
It looks like the `e` that's being iterated in the for loop is assumed to be a `Dict[str, Dict[str, str]]` (aliased as `TexFace`). I'll try to refactor this so static...
I've pushed a couple of type annotation fixes, as well as just general fixes based on what the LSP caught (such as an attempt to divide a variable that could...
Alright testing with modded blocks, and this seems to work with both drag-and-drop and regular imports https://github.com/user-attachments/assets/ebe0320b-3564-49be-8a46-9474ca2879b4
Since this task is relatively simple (ignoring the scale of changes), I'll try and get these changes done by the end of the week
While this information is nice, it still doesn't change the fact that somewhere, Bforartists does something that prevents adding modifiers in a way that would work in upstream Blender (and...
Interestingly enough (though I haven't tested this extensively so maybe I'm just lucky), having SDDM running Xorg as non-root fixes this issue. Perhaps running SDDM under Wayland would help further,...