Mahid Sheikh
Mahid Sheikh
I think MCprep would benefit from better LabPBR support. Right now however, we're spread pretty thin, so I've added this as a `First Good Contribution` for any developers who want...
Looking into this further, this should be possible with #274, with some extensions
So I've tried to port your setup to Blender 4.0 and... let's just say things look weird (tested with VanillaPBR):   Everything basically becomes glossy, and I'm not sure...
Turns out I was missing a map (I'm using the fork I mentioned in https://github.com/Moo-Ack-Productions/MCprep/issues/274#issuecomment-1762956095), using a different resource pack works
One thing I did notice on the LabPBR spec is that the red channel for the specular map doesn't represent linear roughness, it represents “perceptual smoothness”. Thus, conversion is needed,...
@DS9448 can we receive a follow-up on this?
(Sorry for the extremely late response, we've been spread thin recently) Are you using an MCprep rig? Skin swap only supports MCprep rigs
Based on what I'm reading (correct me if I'm wrong, it's pretty late here), the goal is to keep the "dynamicness" (for the lack of a better term) with the...
Here's my idea for the asset browser: we mark all of the rigs (by using a seperate file for 3.0), and then make it easy for the user to A....
> I'm not really sure about storing every rigs inside one "master" blend > file. I tried to store many rigs inside one thought it would be > convenient but...