Mahid Sheikh
Mahid Sheikh
Alright I've gone though a part of MCprep's UI (not all of it, just part of the world tools panel) and added support for translations. Just know at the moment,...
Alright so a slight change to the JSON format: `language` now defines the name of the language, and `locale` defines the locale. Using English as an example: This: https://github.com/TheDuckCow/MCprep/blob/a3b0fa820e1b108331a8e543c9446483f0b9b9c1/MCprep_addon/MCprep_resources/Languages/en_US.json#L1-L2 becomes...
> Some languages I can't translate, I don't know how they are connected! We can't translate "dynamic" menus like mob rigs, blocks, items, etc since their names are extracted from...
Alright, some new translatable strings have been added: ```json { "item_from_texture" : "Generate items from textures", "no_items_loaded" : "No items loaded", "place_item" : "Place item", "import_entities" : "Import pre-rigged entities",...
An update on this issue: we've moved from JSON to PO and `gettext`, so now the entire N panel is (or at least should be) available for translation. A guide...
We've discussed Weblate as an option at the recent dev meeting; currently experimenting with it but if we think it's good for our purposes, we'll roll it out after MCprep...
The first level of i18n support in MCprep has been merged. There's still a lot of work to do before MCprep becomes 100% translatable, but I'll close this issue as...
I've revised the paper to fix some issues and as such updated the link accordingly
State of a block is exported by the world exporter. A way around this is to seperate the lamp (or lamps) from the OBJ, duplicate the material, add the unlit...
Ahh wait, didn't read properly. For meshswapped objects, do F3 > Make Instances Real, then do all the material stuff EDIT: Additional info below If you're wondering, meshswap isn't confined...