Standing-Storm
Standing-Storm
### Is your feature request related to a problem? Please describe. Right now, there are thirst, kcal, and sleepiness parameters for mutations, allowing an active mutation to cost one of...
#### Summary Mods "[MoM] Add Headblind trait and Latent Psion trait" #### Purpose of change Since it's possible to gain psionics inadvertently, there should be a trait for people who...
#### Summary Bugfixes "[Xedra Evolved] Fix Sylph flying effect" #### Purpose of change Fixes #76010 #### Describe the solution 1) The LEVITATION and CLIMB_FLYING sylph effects had the same id....
#### Summary Mods "[MoM] Add Alien Meadow mutable map special" #### Purpose of change There's been occasional talk of areas with stable portals changing the terrain around them. This is...
#### Summary Mods "[MoM] Add Illuminate Photokinetic power" #### Purpose of change `LUMINATION` is an acceptable monster enchant now. #### Describe the solution Add the Illuminate photokinetic power, which makes...
#### Summary Mods "[Magiclysm] Change 'Vocalize' to 'The Inner Voice' " #### Purpose of change Over Shabbat I realized that "The Inner Voice" was a much more animist-esque name than...
#### Summary Mods "[Magiclysm] Add spell school deficiency traits" #### Purpose of change The benefit of spells being categorized by hardcoded flags (Channeling, Restoration, etc.) is that we can use...
#### Summary Mods "[Magiclysm] Move bulk of spellcasting proficiency processing to dedicated EoCs and out of spell JSON (Kelvinist/Magus edition)" #### Purpose of change Continuing moving JSON complexity to EoCs...
#### Summary Mods "[Xedra Evolved] Add playable changelings" #### Purpose of change There's playable vampires, playable werewolves, and you can play pre-human elemental fae. Time for the more humanoid fae...
#### Summary Mods "[Xedra Evolved] Gossamer Artisan does not need to be Active" #### Purpose of change Gossamer Artisan teaches you recipes on a timer. But if it's on a...