Mustafa H
Mustafa H
## Description This PR enhances support for specific mesh ray queries that improve performance in downstream rendering applications. This PR includes: - Improves mesh_query_ray with ordered traversal for more efficient...
### Bug Description Similar to the #1059, the new tile_bvh checks `bvh.leaf_size==1` which does not always hold true when packing occurs at the depth limits. ### System Information _No response_
### Description The mesh query ray function can be improved by using ordered traversal, this will be more efficient and should increase performance in most scenarios. Additionally, creating an any-hit...