Travis J. Gutjahr
Travis J. Gutjahr
https://www.neonblu.com/SRT/ has the latest releases. This SRT repo has not been maintained since the shift to the new structure. For RE2R, as of the time of this post, you'd want...
We are currently drawing to an invisible, click-through, always-on-top WinForm. We need to hook the game's d3d11.dll EndScene/Present methods and write there instead.
Yeah I think I have the hooking of the Present function working but I am having difficulties getting the drawing working. I'll check out your code and see how you're...
SharpDX handles the native calls but most of my knowledge was around Direct2D and further wrappers for that. Not too knowledgeable on vertex shaders and so on, so looking at...
This just bit me in the tail feather today using .NET 6.0 RTM (6.0.100). Any update on whether this will be addressed in a future release? The workaround did not...