Jonathan Coates

Results 565 comments of Jonathan Coates

Thanks for the report! So this is being caused by the max packet length, but there's a couple of other things interacting, which make it a bit more confusing. -...

> Apparently I missed the fact that the limit exists because messages seem to get silently truncated to that length Oh, we should never truncate messages. Do you have a...

Thank you for the report, especially with the reproduction steps. That extra detail was incredibly useful

Sadly that's not really possible due to how modded inventory APIs work. Just because you can extract an item, doesn't mean you can insert it again (think the furnace output...

No, no. This is 100% a bug on CC:T's side. So for some history/context here, inventories and fluid tanks used to only be available on block entities. However, some blocks...

Apologies for barging in here. I don't really like to do this, but I do think this is important. When copying code from another project, you need to follow the...

Yeah, software licensing is very confusing! I find [Choose a License](https://choosealicense.com/licenses/mpl-2.0/) and [TLDR;Legal](https://www.tldrlegal.com/license/mozilla-public-license-2-0-mpl-2) both pretty useful resources for summarising what a license enables/prevents you from doing. For the MPL 2.0...

Looks like people are using the alpha version in anger, so will push this back to a later release.

Going to close this for now. I think this is worth doing, but maybe not until we have proper data-driven blocks/items.

Have commented on the CC:T issue, but this is an issue on Controlify's side, it's just that CC:T causes the class to be loaded earlier. This can be reproduced *without...