SpoonyAllen

Results 13 comments of SpoonyAllen

I seem to be having the same issue. I've done some discussion of this on the attract-mode forums http://forum.attractmode.org/index.php?topic=3897.msg27253#msg27253 It seems like the persistence read of the file is causing...

Sure, here is the current attract.cfg as of last night. As i mentioned in the AM forums, i get the crash bug about 1 in every 10 or so bootups....

LOL! Heading for work in a bit. I will do this later this afternoon.

i actually had an identical spare pc and SSD sitting here so i cloned the cab's drive and brought the backup upstairs. unfortunately setting the intro video to appear at...

yes, the video was left playing then AM crashed. I believe this has to do with the frontend constantly holding ownership of the file. As i posted on the AM...

JimeBowley Thanks for posting this issue. Without your thread i would be going crazy second guessing my setup. I am using 2.6.1 and I still have this issue. I do...

oomek I will attach both the attract.am and script.nv as soon as i can get it to crash. I have just been experimenting and i noticed that if i set...

Here are my attract.am, attract. cfg, last_run.log and script.nv files from my most recent crash [attract.am.txt](https://github.com/mickelson/attract/files/5968941/attract.am.txt) [attract.cfg.txt](https://github.com/mickelson/attract/files/5968942/attract.cfg.txt) [last_run.log](https://github.com/mickelson/attract/files/5968945/last_run.log) [script.nv.txt](https://github.com/mickelson/attract/files/5968946/script.nv.txt)

JimBowley I found that unless you run the game for anywhere between ~50 seconds to 2 minutes, attract.am won't be updated and AM will not launch the game when you...

jimbowley tests i ran showed that AM will not write to the attract.am and flag the last game played until anywhere between 45 seconds to 2 full minutes after the...