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Phiz is a tool that allows you to perform facial motion capture from any device and location.

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I know that this already supports OSC, but have you thought about implementing VMC? https://protocol.vmc.info/english.html Is basically sending each blendshape through OSC, but to the following endpoint `/VMC/Ext/Blend/Val (string){name} (float){value}`...

It looks amazing, howto use mocap with realistic model of old woman shown in video on landing page?

Thanks for your really really amazing work Could you pls provide some docs about the unreal plugins? (seems that most of the doc pages are missing)

It's very good!! Do you use [face_blendshapes.tflite] ??

https://www.youtube.com/watch?v=XduuHNOGGqI Would you consider supporting Godot4 as first class as Unity and Unreal. This would be BIG contribution to Godot community.

I am using it as an app(mac_version), how can I save blendshape stream data? and is it possible to extract blendshape from pre-recorded video using Phiz?

[Thanks for sharing!](https://github.com/google/mediapipe/issues/4162#issuecomment-1467531976) Do update us when this is done and the OSC data is available with mediapipe integration

Great job. Could you consider adding streaming the 52 blendshapes using e.g. WebRTC or OSC It would be a good contribution to e.g. Godot community. Perhaps you could start with...

It seems this blendshape is not implemented