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Noise generation library for Java, based on the libnoise C++ library. It is used to generate coherent noise, a type of smoothly-changing noise. It can also generate Perlin noise, ridged multifractal n...

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This issue lists Renovate updates and detected dependencies. Read the [Dependency Dashboard](https://docs.renovatebot.com/key-concepts/dashboard/) docs to learn more. This repository currently has no open or pending branches. ## Detected dependencies github-actions .github/workflows/check-spotless.yaml...

type: dependencies

Unfortunately, Java can only expose mutable arrays at the moment, and we don't want to allow our internal state to be exposed like this. Alternatives are: - provide a DoubleStream...

Your `Noise.gradientCoherentNoise3D` is actually Perlin noise and your Perlin noise is actually fBM noise. `libnoise` made this mistake and since everyone else is either porting that library or copy/pasting from...

This has been found by DaPorkchop_ while working on another project This method: https://github.com/SpongePowered/noise/blob/213f04e0fc78bd19160c5700981b0620f45e9f98/src/main/java/org/spongepowered/noise/Utils.java#L114-L122 has been originally ported from the following [C code in libnoise](https://github.com/eXpl0it3r/libnoise/blob/778ac138e86afbaeef7d260c8aaea3972384b433/include/noise/noisegen.h#L158-L167): ```C inline double MakeInt32Range (double...

Hello. I like to use noise for my game. I was under the impression that this a re-implementation of the noise lib in Java. I was trying to follow this...

How can you set seed type long?