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A Minecraft plugin API

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@gravityfox wants to be able to have some sort of region priority system -- and it some other cases it makes sense for some contexts to be placed before others....

system: permission

https://github.com/SpongePowered/SpongeCommon/commit/265417b5d9f78c6668007b07e019c480d05697f2

priority: low
system: world
system: world gen

Recently while playing minecraft survival i stumbled upon a minecraft village. After a short look in the API i noticed that there is no data object/interface that deal with them...

type: enhancement
priority: low
system: world

Basically, given this code: ``` java @Listener public void onSpawn(SpawnEntityEvent event, @Root SpawnCause cause) { if (event.getCause().first(myplugin.getClass()).isPresent()) { return; } } ``` We could easily do this for people as...

system: event
type: enhancement

Currently if you want to say get all biomes that have water in them you have to manually go through the list and check if it has water. It would...

system: world

I am looking to use populators for many of the Minecraft structures, but they seem to be missing from the API, right now it seems there are only `Dungeon`s. It...

status: accepted
system: world

Listener annotations / filtering annotations should ideally have an API exposed method of accomplishing the same goals as annotating classes with `@Listener` At the moment it doesn't seem possible to...

system: event

Add the ability for Plugins to register custom EventFilters. https://github.com/SpongePowered/SpongeAPI/issues/1558

system: event

Also fixed Chest#attachmentType() getter

[Sponge](https://github.com/SpongePowered/Sponge/pull/3995) | **SpongeAPI** Open questions? - [ ] Server as DataPerspective? One could implement way to hide specific entity data like health from clients globally. - [ ] This could...

system: data
status: wip
api-11