Splitwirez
Splitwirez
If the Spore Mod Manager is set to launch Spore as a borderless window but then the option to override Spore's window mode is disabled, Spore still starts as a...
e.g. via that config tweak thing ...90% of the work for this is done, it mainly just needs to be integrated into the SMM.
Some users unfamiliar with Spore mods mistake the \*.sporemod files for \*.zip archives and extract their contents using 7-zip or other similar software. We should introduce an alternative format which...
- [ ] Rethink syntax to be less awful or more automatable - - [ ] Easier debugging for mod developers, if we stick to the manual route - [...
- [ ] `*.package` - [ ] `*.sporemod` - [ ] `*.sporemodx` (TBD, futureproofing, see https://github.com/Splitwirez/Spore-Mod-Manager/issues/5 ) - [ ] `*.sporemake`? (TBD, see https://github.com/Splitwirez/Spore-Mod-Manager/issues/6 )
Given we're at the mercy of whatever WINE prefix the user already has, the Spore Mod Manager needs a way to make getting itself into that WINE prefix a dead-simple...
e.g. like this: 
**Is your feature request related to a problem? Please describe.** Mod developers are required to learn XML in order to use XML Mod Identity. This was decided back when XML...
**Is your feature request related to a problem? Please describe.** Currently, users are still required to manually alter `Properties.txt` and/or `ConfigManager.txt` to install config tweaks. This is...highly undesirable, to say...
Currently, they are not imported at all, though emd claims he did write code to do so...