Spore-Mod-Manager
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Allow writing Mod Identities in ArgScript
Is your feature request related to a problem? Please describe. Mod developers are required to learn XML in order to use XML Mod Identity. This was decided back when XML was commonplace in Spore modding, but that has since changed.
Describe the solution you'd like Allow the mod developer to write their mod's identity in ArgScript, and convert that to XML programmatically during bundling (refer to https://github.com/Splitwirez/Spore-Mod-Manager/issues/5 and https://github.com/Splitwirez/Spore-Mod-Manager/issues/6 ).