Splatt581

Results 18 comments of Splatt581

Traffic is highly dependent on your fps, because the client sends every frame to the server. In this case, if your fps is less than 105, then pps will be...

I will add information regarding this bug. Actors: 1st pl is the one who gets stucked. 2nd pl is the one who stucks. 1. The fps and angles of the...

btw this silent bomb trick is also reproduced via this bug - tested. [YouTube](https://www.youtube.com/watch?v=ZzZ4-e_GiYY)

In a good way, we also needs to replace the `SendUserConnectAndAuthenticate` function with `BeginAuthSession`, which using in Source1/S2 engines. The `SendUserConnectAndAuthenticate` function is deprecated in the Steamworks SDK and has...

> You can't spoof someone's ticket, there's a reason why - it's RSA signed with a private key. You can only reuse them (until the expiration, which is 21 days)....

> Replying to https://github.com/ValveSoftware/halflife/issues/3805#issuecomment-2313636371 These fake servers use completely different methods of deceiving players. The fakes from your post (with name: Develop Server) appeared back in 2023 and they do...

This issue was fixed in the Steam client update from May 20th https://steamcommunity.com/games/593110/announcements/detail/655947663575876741. Now the server browser in the GoldSrc client correctly displays authorized Steam clients on game servers. ![Image](https://github.com/user-attachments/assets/a073442d-059e-4f31-8d3b-c67d4d408af6)

It seems that the bug is in `TextMsg` message (`__MsgFunc_TextMsg`)

Game client can actually do a DoS attack on the server if it sends `clc_resourcelist` with a large number of invalid resources. For example, there is an exploit that sends...

This vulnerability was fixed in the GoldSrc Anniversary Update. Now the number of resources in `clc_resourcelist` is controlled by the `sv_uploadmaxcount` cvar on the server side. I recommend setting the...