Spike Himself
Spike Himself
Your translation was added, the new version that includes it should be released somewhere this week, thanks again!
Hi @Jilde, thank you for your request. I will see what I can do!
I guess from a content perspective it makes sense that this would be included in XPortal. Just.. how would you achieve this? Since the Hildir update (or a minor one...
If it's this part you're referring to: ``` [Info : Unity Log] ZPlayFabMatchmaking::UnregisterServer - unregistering server now. State: Uninitialized [Debug :XPortal.Log] [TeleportWorld_GetHoverText.Prefix] Shutting down, ignoring hover [Error : Unity Log]...
That's correct, XPortal detects that the game is shutting down, and as such does not execute the GetHoverText functionality, thereby preventing it from causing such an error (that's the intention,...
Hi @lumpus, thank you for your support. The reason Portal Markers doesn't work anymore is because it uses Valheim's old method of finding portal targets. This had an overhaul in...
Hi, thanks for your suggestion! In issue #58 someone asked for "password tags" - would that align with your request too? If so we can close this issue and you...
And by private do you mean only you should be able to see it? Or others too? How do you envision maintaining access control? Just fishing for ideas to better...
If I understand correctly this is intended to work only when playing alone? I.e. if you play together with someone else, they wouldn't be able to use travel to your...
Hi @KingEKoP, thanks for your suggestions. I think opening the Portal Configuration window when walking into an unconnected portal should be feasible, I'll look into creating an optional config value...