Spike Himself

Results 11 comments of Spike Himself

Hi @CapTV8, thanks for your request. Can you confirm that this is the same functionality requested in #71? If so I will merge this request with that one.

Hi, thank you for your support, and sorry for the extremely late response. Life's been very busy. > Password TAG I have to give this a bit more time in...

> Yes, my suggestion is to show the list when you enter the portal. I understand that it can be annoying when you just want to travel! That's why I...

> If "Default" when active forces all portals to travel to it No, that is not how that feature will work. The Default Portal feature does not make you travel...

Thanks for your suggestion @ManlyMarco. It seems that the method is unchanged (as you'd expect with an empty prefix). ~~I don't know what the IL would look like without the...

Small update: with a crazy work-around I've been able to determine that the method I want to patch *does* run (in short: I was able to check for a value...

The plot thickens.. If I change the order in which I write the patches, **both work**. In this example, only the outer patch is called: ```c# // this is the...

Okay, I now run this: ```c# patcher.PatchAll(typeof(Player_PlacePiece)); // outer patcher.PatchAll(typeof(WearNTear_OnPlaced)); // inner ``` instead of ```c# patcher.PatchAll(); ``` Is that what you meant? The outcome is the same - the...

Thanks for the insight @Windows10CE So is there something I can do to apply the inner patch before another mod applies the outer patch? That would solve the issue for...

The more I think about this, the less sense it makes in my head. Why does the inner method get inlined when a harmony patch exists on the outer method,...