Spidy123222
Spidy123222
> For what I found, this appears to be a general, but NVIDIA problem. The issues title should probably reflect this. The original post mentiond M1 mac and was confirmed...
> > The original post mentiond M1 mac and was confirmed happening to steamdeck which uses a rdna2 gpu. > > > > Exactly. The Issue is not limited to...
> > ### Title > > > https://xemu.app/titles/4541005b/#Burnout-3-Takedown > > > > > > ### Bug Description > > > Only Race is visible and car select screen without hud...
> > > > ### Title > > > > > > > > > > > > > https://xemu.app/titles/4541005b/#Burnout-3-Takedown > > > > > > > > > >...
I would add burnout 3: takedown also as it acts the same as burnout revenge which is in this list. Revenge and takedown are just very resource intensive and requires...
Might as well mention this as it's used for remote play with xcloud and home remote streaming. https://github.com/unknownskl/greenlight/releases I add Greenlightt to my steamdeck via its appimage into the applications...
> Can someone test and see if Greenlight needs a control profile or any config changes to work optimally on deck from the appimage? I use it and from what...
I do notice on a experimental version of provenance which is porting play to their app doesn’t have same issue play has on Vulkan so I wonder if there is...
> Do you have examples of games that have regressed over time? > > > > I'm aware of the KH issues on OpenGL/iOS, working on a fix. > >...
> The main issue with Vulkan on Apple GPUs is that MoltenVK doesn't properly support framebuffer fetch (https://github.com/KhronosGroup/MoltenVK/issues/1374). I have a patch that adds support for it, but it probably...