SpidFightFR
SpidFightFR
Atm i'm trying to build sm64rt (the windows binaries) on Linux (archlinux). Technically, msys2 uses archlinux, so i can make this work but i have a ton of tweaks to...
> https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.11.1 new version Imma test this out later on UPDATE: Same issue occuring. Everything that relies on RT64 (everything but the UI) remains pitch black.
> 515.48 still the same issue on X11, regardless of mangohud. > > ``` > MANGOHUD=0 gamescope -h 900 -H 1800 -n vkcube > No CAP_SYS_NICE, falling back to regular-priority...
> Blocked by #46172 > > Already quite a few updates to sift through and I don't feel comfortable trying until I know I can update mesa. Sup, 23.1.8 should...
> Got 64/32bit x86 building again. tyvm spid it's not ready yet, i believe there is an issue with arm and aarch64 archs. Mesa still can't be updated atm. Edit,...
see here: https://github.com/void-linux/void-packages/issues/46674
Note: the builds (currently) fail because of libdrm, don't mind them, i'll force a push to re-try those when libdrm will be updated.
> just put libdrm in this pr But there's already another PR opened for that (https://github.com/void-linux/void-packages/pull/48170)...
@classabbyamp hey sorry for the ping, but in either cases, we should integrate the [23 branch latest patches](https://github.com/void-linux/void-packages/pull/48172) before getting our hands in mesa 24, void still runs 23.3.2 as...
Updated the template to include changes made [here](https://github.com/void-linux/void-packages/commit/78bd2012335012841c016ac88a0d813ec6760fc9).