SpidFightFR

Results 133 comments of SpidFightFR

same for me, on a GTX 1060, i get very high CPU usage and the game crashes when the VRAM is saturated, about 1-2 minutes in a game. Edit: i...

Update: now the screen freezes but the game keeps running in background, the image seems to not refresh, even tho the Vram usage is not "high".

Here's the end of the log file i get when the game freezes: logs.txt ``` 6138.470:012c:016c:trace:unwind:dump_unwind_info 0x19: subq $0x20,%rsp 6138.471:012c:016c:trace:unwind:dump_unwind_info 0x15: pushq %r14 6138.471:012c:016c:trace:unwind:RtlVirtualUnwind type 2 rip 0000000140B0D2E5 rsp 000000001575F270...

Hey guys i'm back with -i hope- good news ! After [a lot of time](https://i.imgur.com/5SccLJW.png), testing and crashing the game, i might have found a solution to our problem. I'll...

side note: also the game has gone fairly beyond the amount of vram it seemed was limited for some reasons. The game used to crash at 5/6Gb of Vram used,...

~~Update: it seems like it was because of luck, cuz it's crashing again. Thanks Nvidia.~~

Last update: GE-Proton-38 works well with halo infinite, because of the latest vkd3d commits. No more crashes, average performance, tho i would recommend you using FSR (`WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=2`) with the...

I also have this issue with my Xbox Series X/S controller. With cable connection it works great, but when i switch to bluetooth, mappings go crazy. I also tried to...

> I was able to fix my button mappings on Arch by adding `SDL_JOYSTICK_HIDAPI=0` to my environment variables as described [here](https://github.com/atar-axis/xpadneo#sdl-2012-breakage). hello, thanks for your replay, tho it doesn't seem...

@kakra hello, steam input is plain disabled for the game i’m trying (Devil may cry 5), it changed nothing… Tho for the second part, i didn’t try it yet.